////////////////////////Newbie Farm 2013 v3
Log Changes:
* Ground near silo's smoothed out.
* Gravel road by Bakery smoothed out.
* Terrain changes around the Mill and Farm shop.
* Gravel road and terrain leading from the back of the farm changed a little.
* Grass growing across the road removed.
* Hedge added in front of the gass station.
* Hedges added in front of the mill.
* New fruit types, Hemp, Sorghum, Oat and Rye.
* Terrain change by silo's.
* Silo added for the 4 new fruit types.
* Some tree's added near new silo.
* Signs added on the silo's for new fruit.
* Hedges added in front of the Inn.
* Some more tree's placed around the map to fill in some empty gaps.
* 3 more fields added taking the total amount of fields up to 22.
* Some terrain changes around the village and near field 18. 
* Sell points updated and some fruit types changed to sell at other places.
* Vehicle reset points edited.
* Soybean removed.
* Shed added to store bales in (replaces the bale sell point at main farm).
* Bale sell point moved to the mill.
* Bakery removed and a new building put in its place (also called Bakery).
* New Bakery given the port grain ramp and trigger updated.
* Mowing mission added.
* Transport missions added.
* Sunflower coding updated.
* Greenwheat coding updated.
* Terrain changes near Garden Cenre.
* Mowing Mission added near the Spinnery.
* Mowing Mission added near the Farm Shop.
* Mowing mission edited near Garden Centre.
* Phone Booth added at the Dealers and Inn.
* ATM added at the dealers, Farm shop and Garden Centre.
* Starting equipment and vehicles now in start locations.
* Church added to village.
* Painted Oat on field 8.
* Crop growth times updated (the most profitable fruits will take a long time to grow). 
* Fields 8 and 9 made slighty bigger.
* Grass painted on all fields you do not own.
* Crop prices edited (based around default crop prices) this was to make the hard difficulty a little easier.
* Another field added near the Mill.
* Oat texture changed (no longer green texture).
* Some fields seeded texture moved closer to heges and fences.
* Growth times for all crops increased (the less proftible a fruit type the time it will take to grow).
* Cow Zone size increased slightly.
* Cow zone fence replaced.
* Storage shed for Chaff added.
* Chaff sign added to Chaff storage shed.
* Auto bailer added to starting equipment.
* Corn harverster added to starting equipment.
* Water trailer, manure spreader and liquid manure spreader removed from starting equipment.
* Ramp added for loading trailers from the storage sheds, manure pit and silage clamp.
* Water mod added for cows, chickens and sheep, also chicken can be fed wheat.
* Some detail changes around the map.
* BGA price list shows up in PDA now.
* Freight Yard added and sell points updated.
* Cucumber added.
* Storage shed for Cucumber added.
* Tomato added.
* Storage shed for Tomato added.
* Shed removed to make space for new storage sheds.
* Conayors added for both Cucumber and Tomato's.
* All fruits from scripts added into a single script file.
* Signs for both Tomato and Cucumber added to storage sheds.
* Some terrain changes around the sheep zone.
* Cabbage added.
* Storage sheds for Cabbage, Carrot and Onion added.
* Carrot added.
* Onion added.
* Convayor belts added for all new fruits.
* More terrain changes to sheep zone.
* New field added near dealers (total fields now 24).
* Terrain changes near dealers and mill, to make it look more finished.
* Small detail changes added around the map.
* Barbded wire added to replace some hedges around fields.
* Crash detectors removed from all field gates, hedges and tree's.
* Scrubs added around some fencing.
* PDA updated.


Fixes:
* Bakery trigger replaced with a default FS13.
* Wall texture fixed.
* Vehicle reset places fixed.
* Rape texture fixed (was caused by Millet).
* Wheat texture fixed (was caused by Rye).
* Missing fruit shader.xml fixed (was caused by Rye).
* Field sizes fixed.
* Field prices fixed.
* Some floating hedges fixed.
* Fixed Milk pumps UV errors.
* Fixed shed UV errors.
* Fixed Silo UV errors.
* Bridge02 UV error fixed.
* Old Bakery removed because its UV error problem couldn't be fixed and replaced with a new building that doesn't have any errors.
* Straw trigger for cows fixed.
* Some eggs floating, now fixed.
* Sorghum price fixed. 
* Potao sign fixed.

Known Issues:
* Street causes UV error in log.


Total Growth Times For All Fruits: these growth times are based on the game speed real time and growth speed set to fast. (note the more profitable the fruit type the longer it takes to grow). 
 sunflower ============= 168 hrs 
 rape ================== 120 hrs 
 hemp ================== 110 hrs 13 mins 
 greenwheat ============ 96 hrs 
 millet ================ 84 hrs 26 mins 
 oat =================== 72 hrs 
 wheat ================= 60 hrs 26 mins 
 barley ================ 48 hrs 
 maize ================= 36 hrs 26 mins 
 rye =================== 36 hrs 26 mins 
 sorghum =============== 24 hrs 
 sugarBeet ============= 24 hrs 
 potato ================ 24 hrs 
 grass ================= 67 hrs


////////////////////////Newbie Farm 2013 V2
Log Changes:
* Clip distances for hedges, tree's and buildings reduced to 400.


Fixes:
* Some grass foliage fixes around the map.
* Soybean hud image fixed (n longer shows sunflower image).
* Phone both and farm animal icons removed from PDA (they was showing in wrong locations and wasn't needed).



////////////////////////Newbie Farm 2013 V1
Log Changes:
* Terrain changes to help split the fields and give a new fresh look to the map.
* Farm layout kept to the same kind of design as it was in FS2011 (some changes, but thats to be expected).
* Hedge added around the farm.
* Vehicles reset location moved to the farm rather than where it was in 2011.
* Most village houses are default 2013 one's, some are from NI_Modding.
* Sheep zone added to farm.
* Chicken pen added near farm house.
* 19 fields added.
* Water plane added.
* Water tower and trigger added in farm.
* Terrain around silo area from 2011 changed.
* Rear doors on the large shed closed and can't be opened.
* All tree's are default to 2013.
* All sell locations are default buildings from 2013.
* Vehicle shop added from 2013.
* Some different farm sheds added.
* Some sheds ported over and given a new texture from 2011.
* Cow zone fence ported over and texture changed.
* Chain fence from 2011 replaced with fence used for sheep zone.
* Start vehicles and equipement added.
* Start vehicles edited to use those from the classic DLC pack.
* Buyable field triggers added.
* Hedges with crash detectors added to fields to give more realism.
* Script for darker nights added.
* Script for hired driver use fuel and seeds added.
* Script for harvesting in the rain added (warning harvesting while raining or while crop is still wet reduces the yeild).
* Script for fuel usage increase when cultivating, ploughing and seeding added.
* Script Fuel Adjust added.
* Some field sizes changed so that the gravel roads are a little wider.
* More field size changes, this time though some fields sizes have been increased to take advantage of the extra space around them.
* You start with 10 sheep, thanks to nlinetec for posting how to do this.
* Texture for the Potato and Sugerbeet storage sheds changed to match other sheds.
* Crop prices lowered.
* Crop growth times edited (the more profitable the fruit type the longer it will take to grow).
* More terrain changes.
* Grass added all around the map.
* Grass texture changed.
* Gravel texture changed to that from FS 2011.
* Streets from 2011 ported over (has a texture problem)
* Road barriers and walls ported over from FS 2011 (some texture problems)
* Traffic spline ported over from FS 2011.
* Villager spline ported over from FS 2011
* Milk truck removed from traffic spline.
* Milk pickup and sell triggers added.
* Field prices changed (increased to keep game fun and challenging).

Fixes:
* Straw Plane Floating fixed.
* Call stack fixed (was caused by straw plane).
* Texture for Newbie Farm sign fixed.
* Textures for sheds ported from FS 2011 fixed.

Known Issues:
* Icons showing on PDA in weird places.

Credits:
* Giants
* LS-UK
* Katsuo
* Xentro
* BG IVAN
* WBF-contracting1
* NI Modding
* Farmi
* modelleicher
* TwistedGA
* nlinetec
* tim
* sandgroper
* MultiMikie123
* Marhu
* GhillieSniper
* Prlek Modding
* Tessmann85 
* Neurotek
* Decker
* TwistedGA
* Xentro
* kaosknite

Testers:
* Karla
* Kevin.P
* Nightcop34